A cooperative boardgame prototype (now in submission) in which players run a hospital responding to a pandemic event. (This is NOT officially connected to the Pandemic game franchise, but might be in the future... Wish me luck...)
A simulation I was core designer of to train hospitals to deal with pandemic mass casualty events, such as avian flu...
A game campaign that plays with Valve's Alien Swarm. I'm doing it all on my own. I've put over two years of work in so far, and should have a new version out by the end of the summer... (
www.preparetodrop.com; permalink:
www.totalreduction.blogspot.ca)
A comedy "transmedia" venture... Done with my just-recently-deceased best-friend
Jon Kirchmeir. It began as a card game, solely... (Actually a card game inspired by a project which we were paid to design.) It soon morphed into a web series, and we had plans for all sorts of goodness... (
www.ripkoff.com; permalink:
http://www.ripkoff.blogspot.ca/.)
A tabletop miniatures and roleplaying game about the experience of the footsoldier in the 20th century... (Read the entire 280-page book on Scribd, linked from that blog post.) While I haven't published it (yet), this reference-manual of a game pretty much got me hired for a core design role at Breakaway in the Baltimore-Washington area.
My Youtube gaming channel (
www.youtube.com/TheSandTable). I've been doing videos about games for a long, long time. I'll be putting up a vintage CounterStrike doc I did 10 years ago. Right now, the channel focuses mostly on a very unique 3D strategy game about armoured warfare - published in 2000, it is called Ground Control. Please check it out... you'll learn a lot about how I think under pressure.
A simulation I was core designer of to train hospitals to deal with conventional mass casualty incidents, such as terrorist bombings...
More To Come...
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